I wish I could vote for almost all of the maps - I had a lot of fun playing them last night and I really wish they will get to be played. Most of them are worth it.
I apologize to all the other mappers

but voted for efort, and not because it was the first thing nighty told me to do this morning

I told him last night, the map is ugly as hell, but I found it interesting to play - you can get to flags even if they're defended and 5v5 is perfect for it (that's how we got to play it in the server last night). it feels a bit like proving grounds, the best escape routes are placed similarly but there are better hiding places in case both flags are gone.
My next vote would be Trak's map - it feels a bit large, but at the same time it's got lovely atmosphere and details. I didn't even mind that the map is almost empty, it adds to that abandoned feeling. Capping was a bit slower and fights for each flag intense cause flags are placed so close to spawns, but it was fun.
Another one which totally deserves a vote is Dragonne's map. This must have been a lot of work with all the gadgets, buttons, elevators and that wonderfully green laser room

I tried to get fried, cut, electrocuted or whatever by everything. Was really, really fun to play - but I was screwing around more than playing, tbh

Tejen is a pretty piece of work too - but half the server was complaining loudly of fps drops and the map is definitely not suited for 8v8

(Not intended, I know, but that's how we played it last night.) The outside was finished so nicely, but the inside needs some stuff so I can tell my way out of spawn

And I missed faster access to flags from the building in the middle - it would be risky but oh so quick

Duf Kni3n's map is mayhem pure - all I miss is slippery surfaces and it would be perfect. Nah, map plays nicely and fast, definitely with less players rather than more, and totally reminds me of ut_siberia

Love it

Codey's map is a lot of fun too - the sentries are really annoying

Minimap is a must at least to get general direction, but there are also some nice fast routes between flags. When I finally stopped screwing around and exploring, I actually capped a few. Nice defense positions, good routes for flag runners, nice job. And I noticed every player found something they liked - the defending types, the attacking types, the all-round guys.
I need to play moonbase with other people. I only had a run around it by myself, but it feels real good. it's like a mixture of snoppis and docks and I like both of those maps

this could be a real good one for small pubs but I smell lots of camping from/into spawns
shminky's map is actually fun, but something feels wrong. dunno what, will play more to find out

raid is a total lolz map. most of time I have no idea where I'm going, what I'm doing, but it's still fun. and the rain is so awesome.
Yas's and muffle's maps need shrinking. They feel terribly huge - the respective ideas for the maps are not bad, but the huge spaces are not what I look for in ctf. I like the textures in muffle's map though and the extra spaces above the main level in yas's. but both are way too big.
ok, this was waaaay too long, but I wanted to give you guys some appreciation. you put a lot of effort into your maps and i thoroughly enjoyed playing them. hope to see them in pubs, and my respect for your skills.