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Author Topic: The 2008 Urban Terror Level Design Contest: Begin!  (Read 11229 times)
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Dragonne
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« on: November 16, 2008, 09:48:37 AM »



Welcome to the 2008 Urban Terror Level Design Contest!

Here are the official dates, rules, and requirements:

Rules:
#1 The contest has begun! (Sunday, November 16th, 2008)

#2 Final submissions must be sent to me (I will post details to allow this later) and dated no later than Midnight, SATURDAY, JANUARY 31, 2009 EST (GMT-5). ******** UPDATED ********

#3 You must post your team names (if you have a team), specific theme/location, and map name in this thread on or before December 31, 2008. ******** UPDATED ******** Multiple entries may use the same theme. Use this format:

Designer/Team:
Level Name:
BSP Name:
Theme/Location:
Description/Storyline:

******** UPDATED ******** Entries will be accepted until December 31, 2008 due to the extended due date.

#4 Each submission must be playable in at least the following gametypes: FFA, TS, TDM, CTF. NO JUMP MAPS, but you can put jumps in the map of course. Your entry should target a player count of between 4v4 (8 players) and 8v8 (16 players), and have enough spawns in each gametype to support 16 players.

#5 Bump and Specular will be appreciated, but not required. (Can your submission compete against other submissions that have it? Your call.) Reference, updated engine, and updated compiler for bump/spec can be found here: http://forums.urbanterror.net/index.php/topic,12609.0.html

#6 Your submission MUST include ALL assets required to play the level in a final PK3, AND include the .map file separately within a larger ZIP/RAR. .map files are not for public release, only for reference if the judges require it and possibly needed if the level is included in 4.2 as a prize, which isn't confirmed yet due to timing. Try not to use many of the assets that come with UrT. This is because 4.2 (as well as future releases) may change them and alter your submission. If you do use UrT assets, DO NOT include them in your final submission. They are already in the game assets and are not required.

#7 All assets included in your submission must be freely redistributable. "Assets" meaning textures, models, sounds. "Freely distributable" meaning no restrictions (read as no "pay for license to redistrubute" or "royalty fees") on them for distribution. This does NOT relate to your .map file, which will be kept private. The main point of this is nobody (meaning ME!) wants to get snagged into having to pay for anything because someone used a texture they shouldn't have. You also cannot use any assets from any other game (including id software games, no Q3 stuff, sorry!).

#8 An individual submission may be entered by a team of up to 3 people (not all level designers are texture artists or modellers). Anyone participating in a submission (meaning their name is on it) may not participate in other submissions. Basically, if you want your name on a submission, work only on that submission. The reason for this is to allow only one chance for any designer/artist to have a winning submission. If you have other assets already in the community (from previously released levels or whatever) and they are used on another submission, this won't be held against you.

#9 Any level that has already been started before this post was made will be disqualified. The contest only allows the period between November 16, 2008 and the last moment of 2008 (EST time zone, GMT-5) for development of contest entries. Assets may of course be older, but the level itself may only have been worked on during this period.


Prizes will be announced during the competition once they are settled. There are currently prizes in the works for 1st, 2nd, and 3rd place, and possibly an honorable mention prize. Prizes may or may not be dividable between members of a team if a team is chosen to receive a prize. Bragging rights of course, will be spread amongst all members of the winning teams/designers. grin


AND NOW... The moment you've all been waiting for. The theme!

*************************
THEME REQUIREMENTS
*************************

1) The theme of the contest is: Public Terror

2) Your setting MUST include a public gathering place that terrorists would strike to affect many people at once. This location will be the focus of your level, so a simple storefront won't qualify. The inside of the focused area must be playable, but you may build around that area as much or as little as you like. Qualifying examples: public park, theme park, city library, shopping mall, large department store, casino, theater, etc.

3) Each submission MUST contain at least 5 models of your choosing from BlackRayne's (LT1) site: http://www.blackrayne.net/models-page.html
If you have any difficulties with any of those models, please contact the creator. NOTE: All of the model .zip files on that site must be extracted to your models/mapobjects folder for them to work properly in game!!

4) Each submission MUST contain AT LEAST ONE MAN-MADE WATER/LIQUID FEATURE. This does not include an ocean or lake in a skybox or rain. Fountains, swimming pools, koi ponds, anything of that nature is acceptable. The point is that you must construct something that uses a liquid in some obvious way.


Other info:
#1 There would be 5 judging categories:
  • Technical: brushwork, texture alignments, errors (such as z-fighting)
  • Visual: theme, originality, consistency of chosen scheme, attention to detail, effects, realism
  • Playability: How well the level plays in each gametype
  • Rules Compliance: Any non-compliance of rules
  • Overall Enjoyment: pure opinion category, how much the Judge actually likes the level
#2 Each category will receive a score from 1 to 10 from each judge. An average of all Judges' values will determine the winners.
#3 Final scoring for each submission will be published (by category and overall), but only the final averages. Individual scores given by each judge will be kept private.
#4 Winners will be announced on or before Saturday, January 17th, 2009.

Please post questions concerning the contest in this thread: http://forums.urbanterror.net/index.php/topic,13260.0.html

Any replies in this thread that are not entry submissions will be deleted.
« Last Edit: February 08, 2009, 07:47:53 PM by Dragonne » Logged


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Dragonne
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« Reply #1 on: November 16, 2008, 10:24:04 AM »

Please post questions/comments concerning the contest in this thread: http://forums.urbanterror.net/index.php/topic,13260.0.html

ENTRY REPLIES ONLY IN THIS THREAD!!

Any replies in this thread that are not entry submissions will be deleted.
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Delirium
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« Reply #2 on: November 16, 2008, 11:33:42 AM »

**WithDrawn**
« Last Edit: May 13, 2009, 04:53:28 PM by Delirium » Logged

Muff!e
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I win stfu!


« Reply #3 on: November 16, 2008, 12:29:03 PM »

I'm out, not enough time.
« Last Edit: December 01, 2008, 02:33:35 PM by Muff!e » Logged

|'| "Unofficial QA Member" |'| Semi-Pro Jumper |'| Mapper & Modeler |'|
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Grayewolf
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Howlin' Grayewolf


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« Reply #4 on: November 16, 2008, 04:31:46 PM »

Designer/Team: Grayewolf (My mapping name)
Level Name: Huh
BSP Name: Huh
Theme/Location: Huh
Description/Storyline: Huh
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pmt3ddy
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« Reply #5 on: November 16, 2008, 04:45:10 PM »

Designer/Team: Pmt3ddy
Level Name:  Airport
BSP Name: ut4_airport
Theme/Location: The in and outside of a small sized airport in the middle of no where.
Description/Storyline: A small sized airport, which is a stop for large cargo airplanes to fuel up, is the perfect target for terrorists. If the airport is taken out, a lot of country's will not be able to get their precious cargo and loose a lot of money and in return the stock markets will crash. It's up to the blue team to prevent this from happening.
« Last Edit: November 18, 2008, 04:09:23 AM by pmt3ddy » Logged

QueenBee
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« Reply #6 on: November 16, 2008, 04:59:11 PM »


Designer/Team: Queenbee
Level Name: Theme Park
BSP Name: ut4_themepark
Theme/Location: Its a Theme Park
Description/Storyline: Dunno Yet
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keres
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« Reply #7 on: November 16, 2008, 07:54:35 PM »

Designer/Team: keres
Level Name: Real Life
BSP Name: ut4_reallife
Theme/Location: a crappy living area
Description/Storyline: it's a crappy living area
« Last Edit: February 02, 2009, 08:55:30 PM by keres » Logged

(TLOG)Mercury
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« Reply #8 on: November 17, 2008, 04:28:20 AM »

Designer/Team: Mercury
Level Name: Aquarium
BSP Name: ut4_aquarium
Theme/Location: An aquarium or marine life theme park.
Description/Storyline: Terrorists plan to detonate a bomb somewhere in the park.
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ironized
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« Reply #9 on: November 17, 2008, 05:29:54 AM »

Designer: Ironized|Dezinori
LevelName: CultAssault
BSP Name: ut4_Cult
Theme/Location: A cult commune in Wagga Wagga. [is that public enough?]
Description/Storyline: terrorists have acted on their previously appointed jihad on the 'NKC' or 'Ned Kelly Cult'.


From Dragonne: Not sure if it's "public", but I'll call it acceptable as there are usually plenty of people grouped in a small area at a commune... but it's just barely acceptable. tongue

From Ironized: Ok thanks.
« Last Edit: November 18, 2008, 12:25:34 AM by ironized » Logged
Nightcrawl
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« Reply #10 on: November 17, 2008, 05:59:29 AM »

Designer/Team: Nightcrawl & H3NRY
Level Name: Anacapa
BSP Name: ut4_anacapa

Description:
see H3NRY's post below.

I decided to team up with him due to irl time constraint, so I rather help H3NRY out with his map and we might end up with something fun & playable in time together Smiley

« Last Edit: December 03, 2008, 09:39:10 AM by Nightcrawl » Logged
TRaK
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« Reply #11 on: November 17, 2008, 09:05:31 AM »

Designer/Team: TRaK
Level Name: Casino
BSP Name: ut4_casino
Theme/Location: A casino?
Description/Storyline: Come and gamble at the Pair o' Dice casino! Don't get shot.

Might change my theme, still need to think about it.
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H3NRY
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« Reply #12 on: November 17, 2008, 09:53:22 PM »

ok.. im in!!
Designer/Team: H3NRY & Nightcrawl /   -=FTW=-
Level Name: middle school terror
BSP Name: ut4_anacapa
Theme/Location:middle school
Description/Storyline:The school is being over run by the students(red) and being destroyed by those little hands of fury, the army(blue) is being slaughtered on their entry to the school but you managed to infiltrate the barrier and get to a relatively safe place, but only for the moment, they are coming for you


location pic
« Last Edit: December 03, 2008, 09:48:37 AM by H3NRY » Logged

MiSTA-NiNJASkiLLS             <--- LOL

apath0
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« Reply #13 on: November 18, 2008, 01:25:20 AM »

not part of the italy-tournament, but:

Designer/Team: apath0
Level Name: Lisboa
BSP Name: ut4_lisboa
Theme/Location: Lisbon, Portugal
Description/Storyline: -n/a- yet (ill try to thik of a fancy story =P)
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CCCP
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« Reply #14 on: November 19, 2008, 01:19:43 PM »

Designer's Names :|ALPHA|CCCP & iCu|LeprechauN ( possibly some help from twentyseven )..
Team Name : Halt ! HAMMER ZEIT !
Level Name: White House Take Down
BSP Name: ut4_whitehouse



Theme/Location: Rumble In The White House / 1600 Pennsylvania Avenue
Description/Storyline:

Terrorists take over the WH ! This is going to be a large project, so I'm hoping we'll pull it out in time for the New Year, there is going to be a lot that we'll have to get done and LeprechauN decided to lend me a hand with some textures which I greatly appreciate !
« Last Edit: November 20, 2008, 03:02:04 AM by CCCP » Logged

--- insert witty comments here ---
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